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James Brough
James Brough
Art Director
Shanghai, China

Summary

I have been in the gaming industry for over a decade. I work as an Art Lead/ Manager with a strong background in Art and Environments. Before I was modelling Environments I was a 3D visualiser for an Architect firm based in Central London.
I love making 3D - My approach to Environment modelling is to consider it not just as a building or model, but as a character in itself.

Skills

Environment Modelingmanagerart lead3D ModelingTexturingLevel Design

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity

Productions

    • Mobile Game
      War Robots
    • Year
      2014
    • Role
      Lead Environment Artist
    • Company
      Pixonic

Experience

  • Art Lead/Manager at Azur Games
    Moscow, Russia
    May 2018 - Present

  • War Robots at Pixonic
    Moscow, Russia
    April 2015 - Present

    Creating Environments; Designing buildings. This includes modelling, texturing and import to Unity.