I modelled and textured all the objects/buildings in the scene.
Here are some wireframes to give you the general idea of how many polys/verts we are aiming for in our 3D mobile game.
As Lead Environment Artist my main challenge was to make something low poly look interesting for the player; not too over-empowering visuals to distract from gameplay, and fascinating enough for the player to explore every corner of the map.
This map is one of my favourites; from creating the central building with its smoke to the animated choppers, I feel that I really took this mobile environment to the next level.
WR Maps: Powerplant
Developer Diaries: Powerplant
Look for me at 00:45