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War Robots: Power Plant

I modelled and textured all the objects/buildings in the scene.
Here are some wireframes to give you the general idea of how many polys/verts we are aiming for in our 3D mobile game.
As Lead Environment Artist my main challenge was to make something low poly look interesting for the player; not too over-empowering visuals to distract from gameplay, and fascinating enough for the player to explore every corner of the map.
This map is one of my favourites; from creating the central building with its smoke to the animated choppers, I feel that I really took this mobile environment to the next level.

WR Maps: Powerplant

Central Building

Central Building

Waste Storage

Waste Storage

Developer Diaries: Powerplant
Look for me at 00:45

Central Building

Central Building

Wireframe 3DS Max

Wireframe 3DS Max

Wireframe 3DS Max

Wireframe 3DS Max

Abandoned Ship

Abandoned Ship

Wireframe 3DS Max

Wireframe 3DS Max

Waste Storage - 2 variants were made: destroyed and decayed.

Waste Storage - 2 variants were made: destroyed and decayed.

Decaying Office

Decaying Office

Reactor with damage

Reactor with damage

Props: this is only a few, for those who've played the game will know there is many many more

Props: this is only a few, for those who've played the game will know there is many many more